![]() ![]() ![]() ![]() I will add that I look on this systems from Maya user perspective, so Maya plugins are a plus for me, as I would prefer to stay on Maya an avoid adding Motionbuilder or any other software to pipeline if it is not necessary. Let us know what you think and feel to contact us at for more information.I am looking into face mocap options and I would be glad to hear what other polycount users used or have knowledge on available systems :poly145: The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company.įaceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems Faceware Analyzer, which allows clients to analyze and process their own performance videos Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods and Faceware Live, the real-time facial capture and animation solution. Faceware Technologies was established in 2012 after years as part of leading facial tracking and augmented reality company, Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |